Illustration

 

User Interface

 
 

Clients

client_universal

client_pepsi_color

client_disneyChannel_color

client_stanford_color

client_sesamestreet_color

client_nationalgeographic_color

client_mattel_color

client_gatesfoundation_color

client_cartoonnetwork_color

client_Sony1_color

client_wb_color

client_nickjr_color

client_hotwheels_color

client_redbull_color

client_disneyEpcot_color

client_mtv_color

client_barbie_color

client_disneyTokyo_color

client_vh1_color

client_atlus_color

client_viacom_color

client_disney_color

client_nickelodeon_color

client_humana_color

client_toyota_color

client_ucdavis_color

client_microsoft_color

client_ibm_color

client_nbc_color

client_atari_color

client_glu_color

client_timewarner_color

client_autodesk_color

Dell_logo-2

client_cmt_color

client_zynga_color

client_yahoo_color

client_bandainamco_color

client_sony2_color

client_qualcomm_color

client_popcap_color

client_gree_color

client_mtv2_color

client_disneyImagineering_color

client_ucsb_color

client_pogo_color

client_ea_color

client_disney_xd_color

client_nintendo_color

client_midway_color

client_hitachi_color

client_20_color

client_thq_color

client_ubisoft_color

client_flex_color

client_noggin_color

client_yahoo_color

client_edisonlearning_color

client_hp_color

client_ucsd_color

client_adobe_color

client_aol_color

client_square_color

 

130 Years of Awesome
 

John Say
CEO

 

in 1979, I wrote my first game program. It was quite simple compared to today's standards, but that didn't matter. Flash forward 39 years, I am still blown away by the power of combining ideas with art and technology. From that small spark I was motivated to build those skills over hundreds of projects while running a business. My love for the craft is only eclipsed by my desire to push its boundaries to better effect. In time I have also loved bringing like-minded people together to take on more ambitious projects. Every time is a new learning experience that leads to more growth. I am convinced there is no problem too great that cannot be remedied with the bringing together of creative minds and technology.

Troy Dunniway,
Vice President


I get most excitement from building innovative and market changing “blue ocean” products on time and on budget in order to create new opportunities and not just follow the market. I have 25 Years experience as a Creative Director, Designer, Art Director, UX Designer, Producer, General Manager and Director of Production on over 100 Titles at major AAA studios like Microsoft, EA & Disney. I have more than 6 years experience in Free to Play and Mobile. I'm also experienced in VR game and ride design. Before games and interactive I was in Movie & TV Executive production, special effects and scriptwriting.

Angela Nardolillo
Creative Director

I am a passionate artist in all things digital. I have over 10 years experience in online media marketing campaigns, documentaries, designing games, characters and animations, key art and branding, directing and editing, copy writing and mobile apps. I would say my greatest strength is understanding the audience. Being well-traveled has influenced many areas of my work. I am multi-lingual, a humanitarian, and I enjoy the execution more than the idea.

David Mullich,
Director of Development

 

I have produced over sixty video games ranging from casual and educational games to AAA hits for such publishers as Activision, Bandai, Disney, Encyclopedia Britannica, Mattel, Spinmaster, and The 3DO Company. I am co-creator of the Boy Scouts Game Design Merit Badge and was listed among the 14 leading gamification gurus in social media at the 2014 World Gamification Congress in Barcelona, Spain, I have spoken at the Game Developers Conference, USC Institute of Multimedia Literacy, Loyola Marymount University and many other venues about such topics as game design, game-based learning, and virtual worlds.

Mark Bradshaw,
Technology Director


I'm a game designer with over 20 years of software development experience. I have worked on embedded systems programming in C for toys, simulations with hardware integration, mobile games for iPhone and Android, Game Consoles, to the latest VR systems using C# and Unity. I have developed more than 50 published game products for companies like Sega, Hasbro, Microprose, THQ, and Activision. I've handled hardware and software integration for toys, interactive experiences for Theme Parks, embedded micro-controllers as well as image recognition systems. I take any product and make it better with creative ideas and an intuitive sense of what the user wants.

Joe Arroyo
Systems Architecture

I have over 16 years of experience in IT. I have been responsible for Web Systems support for both large and small-scale project teams in enterprise banking and medical industries. I have performed in many roles including WebSphere Portal Architect, Systems Engineer, Operations Specialist, Unix Systems Administration and WebSphere Engineer. My industry experience includes investment and banking, manufacturing and software service. I have excellent communication skills, work ethics and the ability to work well in a team or individual environment. Specialties include: Web Servers,
Application Servers, Portals, Web Content, & SSO/Security.

 

What they say.

Not only did Say Design finish the game on time after an impossible 2 week turnaround leading up to the new season debut, but their game broke all the records across all of our five game portals and was still most popular Web game after a year.
 

Director,
The Disney Channel

Over the past few months since Say Design updated and refreshed our website and created the new design for our logo and business cards, Roberta Shindler and I have received numerous unsolicited compliments about how smart and creative the entire package is.
 

Marty Shindler, CEO
The Shindler Perspective

The experience actually was the second most popular in the park. It had over 2 hour line wait but still the guests kept coming back to try again to see what other surprises were to be found.
 

Producer,
Imagineering

 

contact

Tel. +1-415-508-4144
info@saydesign.com

 

Locations:

San Francisco
Los Angeles
San Diego

Orlando
Bangkok

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