Transforming Engagement by Design
Our acclaimed team brings a wealth of insight and experience with over 150 years of combined experience. If you are looking for a solid partner to design and develop innovative Mobile Apps, AR/VR/XR, Theme Park Attractions or your help brand your next startup, look no further. We invite you to book a free consultation to see for yourself how Say Design can bring tremendous talent and value to bear on your next project.
Blue Sky / Blue Ocean
User Experience (UX)
Audio / Music / Voice
Video / Film
Interactive Media / Web
Backend / Server
A/V Systems & Controls
Haptics / Motion Sims
Electronics / Mechanical
Games & Toys
Robotics / Simulators
Sales & Marketing
Product Design Innovation
Go To Market
Video Games, Edutainment, Theme Parks, Location Based Entertainment Design, Architecture, Museums, Toys, Television & Film, CG and 2D/3D Animation, Audio Design, Live Action, AR/VR Experiences, Video Capture and Film Making
Edutainment, EdTech, K12 School Curriculum and Apps, Game-Based Learning & Assessment, Learning Virtual Worlds, Robotics, Therapeutics, Neuroscience, Surgical Training, Fitness Training Rigs and Simulators, Drive/Flight Training, AR/VR
Full Stack Development, Unity / Unreal Engine Development, AI, Machine Learning, Computer Vision, Robotics, Motion Devices/Rigs, Haptics, Immersive Tech, AR/VR, 360 and Lightfield / Camera Array / Drone Capture
Logo and Brand Design, Social Media and Print & Web Site Design, Graphic Design, Video Production, Animation, Motion Graphics, Ad Design, Creative Writing, Social Network Marketing
I embarked on my adventure in design with writing my own games at 9 years old back in 1979. In 1990 I decided to start a company with no particular focus other than wanting to make cooler and more impactful visual and interactive design. Since that time I have had the privilege of developing such a wide range of products across countless platforms and mediums. I enjoy being involved in the early ideation and design of products and seeing them through to final deliverable as well as crafting the bespoke teams that assure great success. I believe that each project we are presented with is our opportunity to bring our years of experience and creativity to make something good... great!
I get most excitement from building innovative and market changing “blue ocean” products on time and on budget in order to create new opportunities and not just follow the market. I have 25 Years experience as a Creative Director, Designer, Art Director, UX Designer, Producer, General Manager and Director of Production on over 100 Titles at major AAA studios like Microsoft, EA & Disney. I have more than 6 years experience in Free to Play and Mobile. I'm also experienced in VR game and ride design. Before games and interactive I was in Movie & TV Executive production, special effects and scriptwriting.
I am a passionate artist in all things digital. I have over 10 years experience in online media marketing campaigns, documentaries, designing games, characters and animations, key art and branding, directing and editing, copy writing and mobile apps. I would say my greatest strength is understanding the audience. Being well-traveled has influenced many areas of my work. I am multi-lingual, a humanitarian, and I enjoy the execution more than the idea.
Director of Development
I have produced over sixty video games ranging from casual and educational games to AAA hits for such publishers as Activision, Bandai, Disney, Encyclopedia Britannica, Mattel, Spinmaster, and The 3DO Company. I am co-creator of the Boy Scouts Game Design Merit Badge and was listed among the 14 leading gamification gurus in social media at the 2014 World Gamification Congress in Barcelona, Spain, I have spoken at the Game Developers Conference, USC Institute of Multimedia Literacy, Loyola Marymount University and many other venues about such topics as game design, game-based learning, and virtual worlds.
I'm a game designer with over 20 years of software development experience. I have worked on embedded systems programming in C for toys, simulations with hardware integration, mobile games for iPhone and Android, Game Consoles, to the latest VR systems using C# and Unity. I have developed more than 50 published game products for companies like Sega, Hasbro, Microprose, THQ, and Activision. I've handled hardware and software integration for toys, interactive experiences for Theme Parks, embedded micro-controllers as well as image recognition systems. I take any product and make it better with creative ideas and an intuitive sense of what the user wants.
I have over 16 years of experience in IT. I have been responsible for Web Systems support for both large and small-scale project teams in enterprise banking and medical industries. I have performed in many roles including WebSphere Portal Architect, Systems Engineer, Operations Specialist, Unix Systems Administration and WebSphere Engineer. My industry experience includes investment and banking, manufacturing and software service. I have excellent communication skills, work ethics and the ability to work well in a team or individual environment. Specialties include: Web Servers,
Application Servers, Portals, Web Content, & SSO/Security.
Film, CG & VFX Director
My Mom used to complain that I took everything apart. I still do. When I was a kid I was surrounded by cameras, still am. I grew up in a life filled with Art, Science and Mechanics. Some things don't change. I attended Digipen Gaming, Vancouver Film School, Ryerson PolyTech in Canada, Georgia Tech OC, MIT/OCW, lectured at NY School of Fashion and Design, HFF Potsdam, MAAC India, Techno India University, WPP ISDI. I have 50+ credits as VFX Supervisor, Producer and Artist. Formerly Head of VFX at Babelsberg Studios, High Tech Centre. I have founded and operated 4 successful media and VFX companies in Europe & Asia working with top brands and film projects. My current focus is in the exciting field of Immersive Content and Technology.
I am a digital art veteran with over 15 years of experience, competent in both 2D and 3D art. My work has been included in Ballistic Media Publishing's Exotique’2, EXPOSE’ 4, 5 and 7 and is hailed as part of the "finest digital art in the known universe". I have a background in animation and I've studied AnimSquad, an online workshop run by Pixar animators. I also attended
Adam Skutt's Character Creation for Games classes at Game Art Institute. My experience spans across all platforms and genres from Casual to Hard-Core Games, Animation & Film, MMORPG & Card Games (Fantasy, Sci-Fi) to Casino Gaming. Most of all, I love coming up with new worlds, characters and pushing the boundaries of the imagination and bring something completely new and fresh to the market.
Say Design's primary value proposition is collective creative and technical dynamic which is made up of passionate individuals who love their craft. We aren't limited to any specific geographic location so regardless of where you are located, there can be opportunity to join in some exciting projects. Don't hesitate to show us your stuff as we are always updating our resource list with new talent and can keep you on file for when time comes to evaluate your fit with a project. Send cover letter, CV and/or portfolio info to . In your portfolio be sure to specify if you are looking for freelance work or a full-time position in our company too!
Not only did Say Design finish the game within an impossible 2 week turnaround leading up to the day prior to the new season launch, but their game became the most popular on all portals within a few weeks. After a year it is still the top most trafficked game.
Director of Development,
The Disney Channel
Over the past few months since Say Design updated and refreshed our website and created the new design for our logo and business cards, Roberta Shindler and I have received numerous unsolicited compliments about how smart and creative the entire package is.
Marty Shindler, CEO
The Shindler Perspective
This was amazing that in a prototype 88% of students enjoyed using this app and 85% would recommend this to their friends. Especially when none of the students tested actually learn online. Thanks for all of the hard work!